Jul 17, 2007, 12:47 PM // 12:47
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#1
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Always Outnumbered
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Expertise: How high, or low, do you have it?
Just curious here, how high, or low, does everyone have their expertise, in general PvE, farming, etc.? Your build would also be useful
For me, I generally run ~10, sometimes higher, sometimes lower. I usually run a build like this:
[skill]Barbed Arrows[/skill] [skill]Power Shot[/skill] [skill]Penetrating Attack[/skill] [skill]Crossfire[/skill] [skill]Troll Unguent[/skill] [skill]Storm Chaser[/skill] and 2 optional slots, usually my pet.
Marksmanship: 14. Going for survivor, so every health I can get, I use.
Wilderness: 8.
Expertise: 10.
Note: I'm only level 15, but those are my planned attributes.
I know Barbed Arrows isn't the best, but I really, really like it. Need to cap [skill]Poison Arrow[/skill] for added degen.
Last edited by Earth; Jul 17, 2007 at 12:52 PM // 12:52..
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Jul 17, 2007, 12:53 PM // 12:53
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#2
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Power Shot sucks. Penetrating Shot isn't much better.
Savage Shot + Distracting Shot kick their asses.
You're much more likely to get survivor if you interrupt the big, bad spells.
As for Expertise... I generally run 11+1 or 10+2, for a 5 energy Cripshot/BA/Savage. 12's pretty good if you rely on mostly 10e skills, and either 8 or 13 if you use mostly 5e skills.
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Jul 17, 2007, 12:57 PM // 12:57
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#3
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ǝuoʞoɯ
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http://gw.gamewikis.org/wiki/Expertise
depends on the bar. i usually go check the scale, looking at the total energy cost of skills, checking what i get most from it, etc.
personally, for PArrow it can be rather low, especially with barbed being cheap. ^^
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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Jul 17, 2007, 01:05 PM // 13:05
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#4
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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I generally find that 9+1 exp is enough on almost any bar. Also, lose the +damage attacks, you should be taking interrupts instead. And Burning Arrow + Apply > Poison + Barbed.
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Jul 17, 2007, 01:15 PM // 13:15
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#5
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Always Outnumbered
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Quote:
Originally Posted by Stormlord Alex
Power Shot sucks. Penetrating Shot isn't much better.
Savage Shot + Distracting Shot kick their asses.
You're much more likely to get survivor if you interrupt the big, bad spells.
As for Expertise... I generally run 11+1 or 10+2, for a 5 energy Cripshot/BA/Savage. 12's pretty good if you rely on mostly 10e skills, and either 8 or 13 if you use mostly 5e skills.
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Haha yeah, I know they suck, but as I said, I'm only level 15, and have yet to get all the good ones
EDIT: @toilets:
I find the Burning Arrow + Apply Poison combination very boring to use, even though it's powerful. I like to use less generic builds.
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Jul 17, 2007, 01:19 PM // 13:19
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#6
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Krytan Explorer
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Instead of making your expertise at 10 (40%), which is kinda pointless, keep it at 9 (36%), or 12 (48%), or 14 (56%), since the numbers are going to round up when you use the skills which energy costs in between 5 to 10.
I always keep my expertise at 14, which reduces my skill costs by ~60% that I can constantly spam my skills with a zealous bow.
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Jul 17, 2007, 02:42 PM // 14:42
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#7
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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I tend to run 9 mostly. If i cba with Wilderness i'll go for 13/14, don't often run 12.
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Jul 17, 2007, 03:36 PM // 15:36
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#8
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Wilds Pathfinder
Join Date: Aug 2006
Profession: R/
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this is my all around build
[skill]Burning Arrow[/skill][skill]Needling Shot[/skill][skill]Savage Shot[/skill][skill]Read the Wind[/skill][skill]Whirling Defense[/skill][skill]Lightning Reflexes[/skill] and two optional skills... i usually go Pin Down and Dash
i use expertise 12+3 and marksmanship 12+3+1...
people will disagree... but i don't see the use of wilderness survival as long as i have a monk with me...
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Jul 17, 2007, 06:37 PM // 18:37
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#9
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Forge Runner
Join Date: Jul 2006
Profession: R/
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I usually run with 13, but also with 8, 9, 12, 13 or 14 as they are all breakpoints, for 5, 10, 10, 5 and 10 E skills respectively. Depends on the bar really.
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Jul 18, 2007, 12:38 AM // 00:38
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#10
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Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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14 now:O
back in the day i used to run 0 :'(
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Jul 18, 2007, 12:39 AM // 00:39
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#11
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Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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14 now:O
back in the day i used to run 0 :'(
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Jul 19, 2007, 10:23 PM // 22:23
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#12
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Ascalonian Squire
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9 for me, works fine.. although im not big on the 10e cost bow attacks.
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Jul 20, 2007, 03:06 AM // 03:06
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#13
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Desert Nomad
Join Date: May 2006
Profession: N/
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Always 13 or 14. Always.
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Jul 20, 2007, 09:53 AM // 09:53
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#14
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Krytan Explorer
Join Date: Jul 2006
Location: Manchester, UK
Guild: The Sapphire Rose [TSR]
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Depends on my build really.
For a splinter barrager i usually use 8 or 9 since the main skill you use is barrage which only costs 5e.
For when i use a spike build such as glass arrows with brutal weapon, i run it at 14. This helps glass arrows and also reduces the expensive attack skills energy cost to 4 energy (forked arrow, dual shot and marauders shot all cost 10e, which is what i use. And needling shot only costs 5 to begin with, 2 with high expertise).
Best thing to do is look at the cost table on wiki and work out what's best for the build your using.
Last edited by BigDave; Jul 20, 2007 at 09:55 AM // 09:55..
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Jul 21, 2007, 01:28 AM // 01:28
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#15
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Krytan Explorer
Join Date: Jan 2006
Location: USA
Profession: Mo/Me
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I usually run the usual 10e elite bow attack template, and I always run with 14 expertise. You know, the whole AP, Savage, Dshot, Natty Stride, Troll, Mend Touch, elite bow attack that doesn't suck, other skill that doesn't suck/res.
That bar. not the piece of crap posted by the OP. Anyway, 14 exp for me!
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Aug 02, 2007, 03:28 AM // 03:28
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#16
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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I run 9 to 10...
Ok...I have to say it-
Power Shot?!?!?
Edited to say 9 to 10 instead of 9 to 11...the 10th point is usually something that can't do anything, so I put it there for kicks.
Last edited by Bloodied Blade; Aug 02, 2007 at 03:32 AM // 03:32..
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Aug 02, 2007, 03:30 AM // 03:30
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#17
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Lion's Arch Merchant
Join Date: Feb 2006
Profession: R/
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14, because it's the 10 energy breakpoint.
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Aug 02, 2007, 03:49 AM // 03:49
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#18
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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If Im using lots of 10e bow attacks: 14
Otherwise: 9 or 13.
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Aug 02, 2007, 04:00 AM // 04:00
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#19
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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9 or 13, occasionally 8 or 14. Very rarely outside of those (touchie/trapping builds can go higher, a build like VoS archer is lower)
Last edited by Epinephrine; Aug 02, 2007 at 04:04 AM // 04:04..
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Aug 02, 2007, 06:56 AM // 06:56
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#20
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by anshin
this is my all around build
[skill]Burning Arrow[/skill][skill]Needling Shot[/skill][skill]Savage Shot[/skill][skill]Read the Wind[/skill][skill]Whirling Defense[/skill][skill]Lightning Reflexes[/skill] and two optional skills... i usually go Pin Down and Dash
i use expertise 12+3 and marksmanship 12+3+1...
people will disagree... but i don't see the use of wilderness survival as long as i have a monk with me...
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I disagree by the fact that you're running two superior runes, thereby lowering your health to probably 450 or less, and the fact there is no dshot, which is arguably the best ranger skill if not one of the best skills in the game. And yeah, take rebirth too. A rez is nice...
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